Having the challenge in mind, we started to study how the in-game screen could contain all the information needed:
1) Interactive Main Grid
2) Player's Character Profile
3) Opponent's Character Profile
4) Opponent's Grid
5) Ship information of each player
6) Interactive Special Powers Panel
7) Other Buttons (End game, Accept or Reject Actions, Back, Options)
8) Minor information (Timer and Turn, Special Power and instructions
Frontend was also being explored
Once the UI style was set, it was time to set up the mockups.
Gameplay
UX/UI Design and Marketing for the companion app